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Versiunea integrala: BlazBlue: Calamity Trigger
In acest moment vizualizati o versiune simplificata a continutului. Versiunea integrala cu formatarea adecvata.
"BlazBlue combines high resolution artwork for its characters with full 3D backdrops. The mix is totally seamless, as the backdrops feature plenty of detail thanks to the use of Taito's TypeX hardware. Helping out with the mix of dimensions is the use of hand drawn character art for spectators and other living elements of the backdrops; these match the fighter art perfectly, although they're currently animated a bit poorly.

Like Guilty Gear, the game zooms in and out as you and your opponent separate and approach one another, but the zooming is much cleaner now. Overall, "clean" is the best way to describe BlazBlue's look. There isn't a hint of pixelization are artifacting, making this a potential showcase title for platforms like the 360 and the PS3, should Arc ever chose to bring the game home." (continue)

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